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Pikmin Fangame Engine Demo Beta v0.2!!

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Yo! v0.2 is here!!!!!!!!!!!

Sup people. Here's a little Pikmin game engine I worked on for only about a day, so don't expect much lol. It's inspired by games like Wario Land 2 and 3 and the Mario games. I decided to post it here since you people seem to be the friendliest around. Hopefully, you guys can help me out with this project, and it can turn into a full game! I just need bug reports, opinions, critisism, anything! Thanks for reading and/or playing!

Download link: [[1]]


Preview of v0.3:

Sniperpikminpreview03



n00b pics:

Pikminengine2


Pikminengine


Features:

-Basic Platforming Controls: Walking, running, jumping. Very "Mario-like"!

-Pick up objects and realistically throw them!

-b0Mb-R0cKz!!!

-Random enemy movement?

-Bounce off of enemies???


Controls:

A and D- Move left and right.

N- Jump

M- Run

S- Pick up object

M (while holding object)- Throw/Lob

M and W (while holding object)- Throw upwards


Changelog for v0.2:

-Added Bomb-rocks as an object that can be picked up. They are much heavier and start a countdown when thrown onto a surface, and then they go BOOM!

-Added MIDI music to the test levels.

-Can no longer change speed while jumping in the air.

-Changed deceleration of Pikmin when running to slide more.

-Colored the scenery

-Fixed gravity of objects falling down.

-Increased height of an object being thrown upwards.

-Thrown objects can now bounce off of enemies.


Known Bugs:

-I'm already aware that the Fiery Blowhog sometimes spazzes out when walking into a wall. This'll be fixed soon hopefully.

-I'm also aware that the leaf on the Pikmin's head always lags behind. This is because it is a seperate object that is supposed to follow the Pikmin's stem and be interchangeable with Buds and Flowers.

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