Pikmin Fangame Engine Demo Beta v0.2!!
Yo! v0.2 is here!!!!!!!!!!!
Sup people. Here's a little Pikmin game engine I worked on for only about a day, so don't expect much lol. It's inspired by games like Wario Land 2 and 3 and the Mario games. I decided to post it here since you people seem to be the friendliest around. Hopefully, you guys can help me out with this project, and it can turn into a full game! I just need bug reports, opinions, critisism, anything! Thanks for reading and/or playing!
Download link: [[1]]
Preview of v0.3:
n00b pics:
Features:
-Basic Platforming Controls: Walking, running, jumping. Very "Mario-like"!
-Pick up objects and realistically throw them!
-b0Mb-R0cKz!!!
-Random enemy movement?
-Bounce off of enemies???
Controls:
A and D- Move left and right.
N- Jump
M- Run
S- Pick up object
M (while holding object)- Throw/Lob
M and W (while holding object)- Throw upwards
Changelog for v0.2:
-Added Bomb-rocks as an object that can be picked up. They are much heavier and start a countdown when thrown onto a surface, and then they go BOOM!
-Added MIDI music to the test levels.
-Can no longer change speed while jumping in the air.
-Changed deceleration of Pikmin when running to slide more.
-Colored the scenery
-Fixed gravity of objects falling down.
-Increased height of an object being thrown upwards.
-Thrown objects can now bounce off of enemies.
Known Bugs:
-I'm already aware that the Fiery Blowhog sometimes spazzes out when walking into a wall. This'll be fixed soon hopefully.
-I'm also aware that the leaf on the Pikmin's head always lags behind. This is because it is a seperate object that is supposed to follow the Pikmin's stem and be interchangeable with Buds and Flowers.


