Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Sup people. Here's a little Pikmin game engine I worked on for only about a day, so don't expect much lol. It's inspired by games like Wario Land 2 and 3 and the Mario games. I decided to post it here since you people seem to be the friendliest around. Hopefully, you guys can help me out with this project, and it can turn into a full game! I just need bug reports, opinions, critisism, anything! Thanks for reading and/or playing!
Download link: []
BTW, also tell me if this is the right place to post this or not, cuz I wasn't rly sure.
-Basic Platforming Controls: Walking, running, jumping.
-Pick up objects and throw them!
-Random enemy movement.
-Bounce off of enemies?
A and D- Move left and right.
S- Pick up object
M (while holding object)- Throw/Lob
M and W (while holding object)- Throw upwards
-I'm already aware that the Fiery Blowhog in the 2nd test level sometimes gets stuck at the sides and starts to spaz out. This will be fixed hopefully.
-I'm also aware that the leaf on the Pikmin's head always lags behind. This is because it is a seperate object that is supposed to follow the Pikmin's stem and be interchangeable with Buds and Flowers.
SniperPikmin 16:14, December 13, 2009 (UTC)