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Pikmin school

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Welcome To Pikmin School!

Contents

[edit] Learn about Pikmin

  • Spotty Bulborbs can be killed with 40 Pikmin, constantly throwing them on its back.
  • S.S. Dolphin's inserter will repair your space suit.
  • When Pikmin are caught in water, blow your whistle and they'll swim to shore, provided that they're close enough.
  • Defeat Male Sheargrubs then attack the Shearwigs until they take off, then toss your Pikmin at the flying nuisances to take them down.
  • Use up a day to open paths to all areas of the level and clear the way for collecting ship parts. Build log bridges, bust gates, and defeat enemies.
  • Mushroom Pikmin can be cured by shaking them off if they attack the Captain. If there's only one, you can throw another Pikmin towards it and it will turn normal again. Don't overdo it and use too many Pikmin, as they'll more than likely kill it.
  • The easiest way to kill all the Fiery Blowhogs in the Forest Navel is to take 50 or so Pikmin and separate them into groups of 10 to attack different Blowhogs. A clear path will make retrieving ship parts much easier.
  • The easiest way to kill the Emperor Bulblax in Pikmin 1 is with about 10 Yellow Pikmin and 90 Red Pikmin. Give your Yellows bomb-rocks and wake the beast. Put some distance between you and it, then toss a Yellow Pikmin into its path. Call your Pikmin back just before the Bulblax attacks and it will drop the bomb-rock, which explodes and stuns the monster. Once it's down, swarm its vulnerable face with all the Pikmin you have. The effect only lasts for a few seconds, so back off before it gets back up, and repeat.
  • The Beady Long Legs in The Forest Navel is easy to defeat if you take 10 to 15 Yellow Pikmin. Toss the Pikmin on it's face. The Beady Long Legs will soon shake them off. When this happens, call your Pikmin back. Then Repeat until it's defeated. Note: Since the amount of Pikmin is small, there's a bigger chance that they won't get killed.

[edit] Learn about Pikmin 2

  • Some difficult enemies in caves can be made to walk off the edge of the sublevel or through holes in the floor. The most notable example is the Gatling Groink.
  • (Spotty Bulbear now walks: be prepared!) Use an Ultra-bitter spray on this enemy, or throw Purple Pikmin on its back.
  • Certain Candypop Buds disappear when you have 20 or more of a certain color of Pikmin, while others are always there.
  • Flint Beetles will drop a Spicy Drop if attacked. Glint Beetles drop a Bitter Drop and a Spicy Drop after being overturned a few times. Throwing Purple Pikmin is very helpful here.
  • While holding A to throw a Pikmin, select colour and type (flower, bud, leaf) with the D-pad.
  • You need 100 Purple Pikmin to get the Doomsday Apparatus.
  • As mentioned above, some Violet and Ivory Candypop Buds will disappear if you have a certain amount of Pikmin of that color, regardless of use. For example, the two in Emergence Cave disappear if you have 20 or more Purple Pikmin, allowing for some sneakiness and getting a grand total of 29 when you used to have 19, being enough to have the Buds still active!
  • Before going in caves, make sure the proportions of different types of Pikmin appropriate. For example, Bulblax Kingdom has fire and electrical hazards, so bringing 50 Reds and 50 Yellows is recommended.

[edit] Enemies

  • Bulborb/Bulbear: Throw Pikmin on the beast's back, preferably without waking it. This is much more effective with Purple Pikmin.
  • Candypop Bud: Throw Pikmin in the flower to change types.
  • Smoky Progg: Yellow Pikmin must carry and throw bomb-rocks at the Progg to melt away its poisonous body. The reward for defeating this creature is a small gold pearl which produces 100 Pikmin upon being returned to an Onion!
  • Burrowing Snagret: Swarm upon it emerging with only its head above the ground.
  • In Pikmin 2, the Emperor Bulblax has less health and is smaller than in the first game, and so is easier to kill.
  • The Armored Cannon Beetle is the adult form of the Armored Cannon Beetle Larva, and is only found in Pikmin 1.
  • Dweevils: Have one Captain lay down near a Dweevil (smaller varieties only); you will need the Napsack for this. When it picks him up, wake the leader up. The Dweevil will bend down and the Pikmin will jump on its head in an effective attack.
  • Fiery Bulblax: Freeze it with Ultra-bitter Spray, then swarm with Red Pikmin and punch with the Captains. For places that Red Pikmin cannot reach, Purple Pikmin can harm the beast with their first hit, but must be called off to save them from the flames. Continue to throw and whistle. If the enemy is past a body of water, Blue Pikmin can be used to defeat it if it is lured into the water, at which point its fire is temporarily doused.
  • Raging Long Legs: Related to the Beady Long Legs, this enormous spider-like monster can crush smaller creatures with its wide feet. It poses a serious threat to large groups of Pikmin, but can also be used to your advantage in the 2-player stage, Angle Maze.
  • Bulbmin: This parasitic species of Pikmin has completely taken over the motor functions of its Bulborb host. Found in certain caves, adult Bulbmin will usually be followed by up to ten juveniles. Once the parent is defeated, these hardy little monsters can be added to your Pikmin army for the remainder of the cave and are immune to all hazards!

[edit] Easter Eggs, Glitches, and Cheats

See Category:Glitches, Category:Hints & tips and Pikmin Specials.