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Pikmin

Pikmin (game)

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Pikmin
Pikmin1boxart
Pikmin
Japanese name ピクミン
Rated ELSPA: 3+
ESRB: E
Console Nintendo GameCube
Developer Nintendo
Publisher Nintendo
Genre RTS
Release Dates
Japan October 26, 2001
North America December 1, 2001
Europe June 14, 2002
Australia June 14, 2002
Related games
Sequel Pikmin 2

Pikmin was the first game in the Pikmin series to be released. It was released on the Nintendo GameCube. It was the 4th game released for the console, after Luigi's Mansion, Super Monkey Ball, and Wave Race: Blue Storm. Three years later, its sequel, Pikmin 2, was released in 2004. Nine years later, it received another sequel, Pikmin 3, which was released in 2013 for the Wii U

Plot

Captain Olimar, exhausted from work, goes on vacation and is struck by an asteroid and crash lands on the mysterious Planet of the Pikmin, which bears many resemblances to Earth. His ship, the S.S. Dolphin, is now an absolute wreck as he struggles to survive so he can return to his home planet, Hocotate. Fortunately, Olimar meets the Pikmin. With their help, he soon finds that there is hope of recovering the missing ship parts he needs to return home. However, he soon finds out that the planet's atmosphere contains oxygen, which is poisonous to his people. Olimar has only 30 days to live, after which complete battery failure of his life-support system will occur. He must recover his 30 missing ship parts from all over the planet with the aid of the Pikmin, which are all-too-eager to help.

Gameplay

Pikmin is a three-dimensional real-time strategy game in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30 parts, in fewer than the 30 days Olimar has to live, so that he can escape the planet before his life-support system fails. Approximately 17 minutes are spent on its surface each day. As nightfall approaches, the player must gather stray and toiling Pikmin to the player's base or command them so they don't fall victim to the voracious nocturnal predators, such as the Red Bulborb. Some creatures are more fierce, such as the Burrowing Snagret. Some bosses you have the option to encounter, like the Mamuta.

In Pikmin the player will face many obstacles in order to secure the parts required to rebuild Olimar's ship, the S.S. Dolphin. This must be done with care, as many obstacles are hazardous to the Pikmin, such as water, fire and explosions. There are also other things that block the players' way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of the Pikmin working for the player. However, the forces given to the player are limited, as players can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the Onions, considered by Olimar to be some sort of motherships for the species. When the game ends, the player's work will set a high score that you can attempt to beat another time.

Controls

Action(s) Controller
Gamecube Controller Wii Remote + Nunchuk
Navigating the Menu
Select Menu Item Analog Stick Joystick/D-Pad
Confirm Selection A A
Cancel B B
Gameplay
Move Analog Stick Joystick
Punch A (Without Pikmin) A (Without Pikmin)
Hold Pikmin Hold A Hold A
Throw Pikmin Release A Release A
Select Pikmin Type* N/A B (While Holding Pikmin)
Select Pikmin Phase* N/A Down on D-Pad (While Holding Pikmin)
Whistle B (Hold to increase range) B (Sensor-Controlled)
Direct Pikmin C-Stick Down on D-Pad
Dismiss Pikmin X C
Center Camera L Z
Move Cameraˆ Analog Stick (move lightly) N/A
Change Camera Angle R Left/Right D-Pad
Change Camera Height Z Up D-Pad
Change Camera POV Hold R Hold Left/Right D-Pad
Pause Screen Controls
Show Map/Pause Screen Y Plus (+)
Return to Game B B
Scroll Through Map Analog Stick Joystick
Other Options Left Analog Left D-Pad
Cancel B B
Onion Controls
Access Onion Menu A (under Onion) A (under Onion)
Deposit Pikmin Analog up Joystick up
Withdraw Pikmin Analog down Joystick down
Confirm A A
Cancel B B
Other Controls
Heal Olimar A (in front of Dolphin) A (in front of Dolphin)
View Ship Part Info A (near Ship Part) A (near Ship Part)
* = New Play Control! only
ˆ = Gamecube only

Details

  • A button
    • While commanding Pikmin: Pick a Pikmin up. When the player releases the A button the Pikmin will be thrown.
    • When by a sprout: Pluck the Pikmin sprout out of the ground.
    • Without any Pikmin: Punch.
    • While under an onion: Withdraw or deposit Pikmin of the corresponding colour. If no Pikmin of the same colour is under the player's command, no Pikmin can be deposited
    • While in front of the Dolphin: Heal Olimar
    • While by a ship part: Read description of ship part
  • B button: Whistle. Hold down the B button to increase its range. Any Pikmin caught in the whistle will be under the player's command.
  • Analog Stick: Move. If an idle Pikmin is hit by Olimar, it will join him.
  • C-stick/D-pad button down(New Play Control!)): Move the Pikmin group currently under control. They will go to a task if they bump into an object, thus leaving the Pikmin group.
  • Y button/+ button (New Play Control!): Pause the game. After the Whimsical Radar has been retrived from The Forest of Hope, this also brings up a map of the current location Olimar is exploring.
  • X button/C button(New Play Control!): Dismiss all Pikmin currently under the player's command in groups of their colour.
  • L button/Z button(New Play Control!):Center the camera behind Olimar.
  • Lightly tap and hold: Move the camera with the analog stick.
  • R button/D-pad left/right(New Play Control!)
    • Press: Switch to a closer or a farther away camera angle.
    • Press and hold: Switches to a down-to-the-ground angle.
  • Z button/D-pad up(New Play Control!): Switch to a top view and then back to an angled view.

New Play Control! exclusive controls

  • B button:(Only when holding a Pikmin) Change the Pikmin color of the Pikmin Olimar is currently holding.
  •  D-pad down:(Only when holding a Pikmin) Swap the currently held Pikmin for a leaf, bud or flower Pikmin of the same colour as the one currently held.

Locations

Overworld

The overworld, as seen in game.

The Pikmin

Main article: Pikmin family

Pikmin are the plant/animal hybrids that were discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game:

Red Pikmin

Main article: Red Pikmin
PikRedPikWave

A red Pikmin, with its pointed nose.

Red Pikmin were the first type of Pikmin that are encountered by Captain Olimar, at The Impact Site. They are used to retrieve the Main Engine, since they are the only Pikmin that players can have at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. They are also distinguished from other Pikmin because of a pointed nose-like growth, which they presumably use as spikes in battle, giving them a slight edge over blue and Yellow Pikmin.


Yellow Pikmin

Main article: Yellow Pikmin
PikDanceYellPik

A yellow Pikmin, with its memorable pointy ears.

Yellow Pikmin are the second Pikmin discovered by Olimar, which was in the The Forest of Hope, the second accessible area in the game. Yellow Pikmin are the only Pikmin with the ability to carry Bomb Rocks, and have very large sail-like ears, which they use as glider wings, and are extremely light, allowing them to be thrown very high and remain in the air for a slightly longer period of time. Yellow Pikmin are known for their ears, and are much lighter than the other Pikmin. Yellow Pikmin are the only Pikmin with ears. 


Blue Pikmin

Main article: Blue Pikmin
PikRunBluePik

A blue Pikmin with its characteristic gills.

Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in The Forest Navel, the third accessible area in the game. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-blue Pikmin fall in the water, blue Pikmin will run to them and throw them out of the water, saving their lives. This is popularly known as the "lifeguard" ability.


Mushroom Pikmin      

ZombiepikminLARGE

An Mushroom Pikmin. Note the giant mushroom cap.

Mushroom Pikmin are pikmin under the control of a Puffstool. These rogue Pikmin are purple, and have the same abilties (immune to fire, etc) as the Pikmin who was transformed. Their colors and facial features are gone and they will attack Olimar. These Pikmin's eyes are different than that of normal Pikmin, interestingly, and they have a small, black mouth like normal Blue Pikmin.


New Play Control!

Main article: New Play Control!
NewPlayControlPikmin

The American New Play Control! cover for Pikmin

Pikmin eventually got a New Play Control! version released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game.

Changes

  • The game now has widescreen support.
  • A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now call the Pikmin at a greater distance.
  • An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the Libra Glitch.
  • Some sound effects are played by the Wii remote speaker.
  • In the NTSC version, enemy sound effects, 'voices' in particular, are sped up and higher pitched. This is generally thought to be a glitch.
  • Only the "tails" of Pikmin spirits are blue, rather than being completely blue as they are in the Gamecube version.
  • Pikmin no longer automatically attend to tasks while in Captain Olimar's command.
  • Yellow Pikmin holding bomb rocks no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
  • The Enemy reel is presented differently. The enemy reel plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the enemy reel.
  • Pikmin last longer when on fire or drowning.
  • The carrying numbers appear in the same way as in Pikmin 2, which means they show the color of the onion they are carried to.
  • The player can press up or down on the D-pad to cycle through the types of Pikmin they are holding, a feature which was first introduced in the GameCube version of Pikmin 2.
  • During the Bad Ending, Olimar's ship makes different malfunctioning noises.
  • In the Credits; Meteors will occasionally pass the screen in the background.

Gallery

This article or section needs to be cleaned up, either its format or general style. It may be minor or major, but even subtle changes matter.

Title screens and Screenshots

Promotional artwork


See also

External Links

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