Hazards
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The term hazard in the Pikmin games refers to anything that can harm or kill Pikmin, including the creatures, non-living traps and other dangers of the Pikmin Planet. All types of hazards are listed below.
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Fire
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Added by SlimMagenta
Added by Ymmot392
Electricity
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Added by Ymmot392
Added by Ymmot392
Electricity is one of the only hazards in the game that Pikmin cannot be saved from, as it kills them instantly. It usually comes in the form of broken electrical conduits sticking out of the ground, between which arcs of electrical discharge jump. If any Pikmin touches an electric current, they will be instantly fried, with no chance to save them. Yellow Pikmin are not affected by the electricity, and can
easily dispatch these death traps. Special types of gates pose an electrical hazard, and certain enemies, such as Anode Beetles will also produce electrical currents. Obtaining the Dream Material treasure will make captains immune to electricity.
Water
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Added by SlimMagenta
Added by Greenpickle
Water hazards include all pools of water in the world of the Pikmin. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Alternatively, Blue Pikmin have small gills and cannot drown, and will even rescue nearby drowning Pikmin when idle. Sometimes, if a non-blue Pikmin is carrying a lightweight item and is about to touch water, they will abandon the item, knowing that the water is lethal to them. Some water pools can be destroyed by breaking the rock seal in the pools, thereby revealing a hole that will drain it. Some enemies also release streams of water, such as the Watery Blowhog, Caustic Dweevil, and Titan Dweevil. Enemies t hat eject water will form small bubbles around a non-blue Pikmin head, causing it to panic. If not called back, they will fall on the ground and die. The only enemy that does this in Pikmin is the Goolix.
Poison
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Added by SlimMagenta
Added by Ymmot392Poison hazards refer mainly to small pipes sticking out of the ground which constantly emit poisonous gas which suffocates Pikmin; whistling at a choking Pikmin will save it instantly. White Pikmin are totally immune to poison gas and are the only ones capable of destroying gas pipes. Certain enemies, such as the Doodlebug, will also emit gas clouds in small bursts. Because the air is thoroughly filtered, captains wearing a spacesuit will not succumb to poisonous gases.
Explosions
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Added by GreenpickleBomb Rocks explode. Any Pikmin caught in the blast will die instantly. In the first game, Yellow Pikmin could carry and throw the bomb rocks at enemies. The size of the bomb rocks was enlarged in the second game, and instead of being able to carry these, Yellow Pikmin were made shockproof. The player may find bomb-rocks scattered on the ground of caves, and they may even fall from the ceiling in certain caves. Bomb-rocks are also produced and thrown by the Careening Dirigibug. The Volatile Dweevil carries a live bomb-rock on its back as it chases Pikmin around, which will activate when the creature is agitated, exploding shortly thereafter. Bomb-rocks can be used to kill other enemies.
In Pikmin, the yellows used them in place of electricity resistance.
The Abyss
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This refers to the pit outside the boundaries of every sublevel of every cave, as well as the bottomless pit in The Forest Navel. If Pikmin are thrown over the edge of the level or leave its walls or floor by a glitch, they fall to their deaths. Enemies can be killed by this as well, a strategy that can be used to one's advantage, especially in the cases of the highly mobile Gatling Groink and Spotty Bulbear.
When thrown over the edge, Pikmin make a worried howl.
Eating
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Added by StuperStarA vast majority of beasts consume Pikmin. Each type of enemy takes a different amount of time to kill Pikmin it has taken into its mouth, ranging from near-instantly, in the case of Spotty Bulbears and Bulborb Larvae, to quite a number of seconds.
Sunset
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This involves the end of the day: all Pikmin not in the landing area or with a Captain or planted in the ground die

Added by SlimMagentaIn Super Smash Bros. Brawl, Olimar's Final Smash is called "End of Day", and involves the enemies that come out at night on the Pikmin Planet.
Crushing
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Crushing involves Pikmin being squished on the ground by enemies or projectiles. An example of an enemy who crushes Pikmin is the Waterwraith. Any Pikmin besides Rock Pikmin will die instantly when crushed.
Boulders
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Added by Ymmot392Pikmin Adventure
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Added by Ymmot392Monita's Notes
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"Pikmin are stronger than you think! Case in point: a single Pikmin can lift even this hefty rock. Just don't throw it carelessly, or you might end up flattening one of your teammates!"
Crystal Nodules
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In Pikmin 3, Crystal Nodules are small crystal balls that lay on the ground. Enemies like Skutterchucks can launch them at your Pikmin, and crush them.
Crushed Pikmin make a harsh squeal. However, one of the new Pikmin featured in this game, the Rock Pikmin, are immune to this hazard; if they are hit by a falling crystal nodule, they will stay buried for a few seconds and then spring up from beneath the crystal, shattering it.
Enemy Pikmin
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Added by Conker's Bad Fur DayGallery
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Trivia
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- Using an Action Replay to access a model test menu in Pikmin 1, the fire geyser's code name is "hibaA", and the boulder's code name is "iwagon". Interestingly, there appears to be a model for an unused entity called "iwagen" that appears to be able to fire boulders, much like the Armored Cannon Beetles.
- The only place poison gas can affect your captain is on the final floor of the Dream Den (the Tian Dweevil's Comedy Bomb), though it will just knock you down but it will deal no damage. This, however, will prevent you from calling the affected pikmin.