The term hazard in the Pikmin games refers to anything that can harm or kill Pikmin, including the creatures, non-living traps and other dangers of the Pikmin Planet. All types of hazards are listed below.
FireEditFire is a hazard that causes Pikmin to become ignited in flames. In the first game, Fire Geysers are indestructible, but in the second game, they can be neutralized by Pikmin. Pikmin caught on fire may be saved by blowing your whistle at them, although they burn much more quickly in the first game, making it much harder than in Pikmin 2. Fortunately, fire cannot spread between Pikmin, and Pikmin which have caught fire will not suffer any permanent injuries after being rescued. Red Pikmin cannot be hurt by fire hazards. Some enemies also release/create fire, such as the Fiery Blowhog and Fiery Bulblax. In Pikmin 2, Captains can be made immune to fire by obtaining the Forged Courage treasure. When a Pikmin is on fire, it will run around in circles until they die or until their flame is extinguished.
Electricity is one of the only hazards in the game that Pikmin cannot be saved from, as it kills them instantly. It usually comes in the form of broken electrical conduits sticking out of the ground, between which arcs of electrical discharge jump. If any Pikmin touches an electric current, they will be instantly fried, with no chance to save them. Yellow Pikmin are not affected by the electricity, and can easily dispatch these death traps. Special types of gates pose an electrical hazard, and certain enemies, such as Anode Beetles will also produce electrical currents. Obtaining the Dream Material treasure will make captains immune to electricity.
Water hazards include all pools of water in the world of the Pikmin. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Alternatively, Blue Pikmin have small gills and cannot drown, and will even rescue nearby drowning Pikmin when idle. Sometimes, if a non-blue Pikmin is carrying a lightweight item and is about to touch water, they will abandon the item, knowing that the water is lethal to them. Some water pools can be destroyed by breaking the rock seal in the pools, thereby revealing a hole that will drain it. Some enemies also release streams of water, such as the Watery Blowhog, Caustic Dweevil, and Titan Dweevil. Enemies t hat eject water will form small bubbles around a non-blue Pikmin head, causing it to panic. If not called back, they will fall on the ground and die. The only enemy that does this in Pikmin is the Goolix.
Poison hazards refer mainly to small pipes sticking out of the ground which constantly emit poisonous gas which suffocates Pikmin; whistling at a choking Pikmin will save it instantly. White Pikmin are totally immune to poison gas and are the only ones capable of destroying gas pipes. Certain enemies, such as the Doodlebug, will also emit gas clouds in small bursts. Because the air is thoroughly filtered, captains wearing a spacesuit will not succumb to poisonous gases.
Bomb Rocks explode. Any Pikmin caught in the blast will die instantly. In the first game, Yellow Pikmin could carry and throw the bomb rocks at enemies. The size of the bomb rocks was enlarged in the second game, and instead of being able to carry these, Yellow Pikmin were made shockproof. The player may find bomb-rocks scattered on the ground of caves, and they may even fall from the ceiling in certain caves. Bomb-rocks are also produced and thrown by the Careening Dirigibug. The Volatile Dweevil carries a live bomb-rock on its back as it chases Pikmin around, which will activate when the creature is agitated, exploding shortly thereafter. Bomb-rocks can be used to kill other enemies.
In Pikmin, the yellows used them in place of electricity resistance.
This refers to the pit outside the boundaries of every sublevel of every cave, as well as the bottomless pit in The Forest Navel. If Pikmin are thrown over the edge of the level or leave its walls or floor by a glitch, they fall to their deaths. Enemies can be killed by this as well, a strategy that can be used to one's advantage, especially in the cases of the highly mobile Gatling Groink and Spotty Bulbear.
When thrown over the edge, Pikmin make a worried howl.
A vast majority of beasts consume Pikmin. Each type of enemy takes a different amount of time to kill Pikmin it has taken into its mouth, ranging from near-instantly, in the case of Spotty Bulbears and Bulborb Larvae, to quite a number of seconds.
This involves the end of the day: all Pikmin not in the landing area or with a Captain or planted in the ground diewhen the day ends, whether the player ends it through the start menu or is ended due to the time limit. It is possible to tell which Pikmin colors are killed during the cutscene of the ship lifting off by the Pikmin spirits that appear. Enemies can also be killed during this cutscene by White Pikmin or other enemies.
Crushing involves Pikmin being squished on the ground by enemies or projectiles. An example of an enemy who crushes Pikmin is the Waterwraith. Any Pikmin besides Rock Pikmin will die instantly when crushed.
BouldersEditBoulders fall from the ceiling in certain caves, much like bomb rocks do. They are also produced by Lithopods and made to fall by the Empress Bulblax and Segmented Crawbster. Boulders kill any Pikmin in the area they land instantly, with no chance of saving the crushed Pikmin. Whether produced by an enemy or falling from the ceiling, boulders can be used to injure or defeat unlucky enemies with good timing and positioning; however, it should be noted that the boulders produced from the Armored Cannon Beetle in Pikmin are only lethal to Olimar and the Pikmin, and not to other enemies.
Pikmin AdventureEditBoulders appear in the Nintendo Land attraction Pikmin Adventure, but are referred to as rocks. They are items that can be found laying around or inside "?" blocks. Players can pick them up and throw them at enemies, dealing 100 damage, and sometimes stunning them for a period of time.
"Pikmin are stronger than you think! Case in point: a single Pikmin can lift even this hefty rock. Just don't throw it carelessly, or you might end up flattening one of your teammates!"
Crushed Pikmin make a harsh squeal. However, one of the new Pikmin featured in this game, the Rock Pikmin, are immune to this hazard; if they are hit by a falling crystal nodule, they will stay buried for a few seconds and then spring up from beneath the crystal, shattering it.
Enemy PikminEditEnemy pikmin can either be Mushroom Pikmin from a Puffstool or the opposing player's pikmin in Pikmin 2's 2-Player Battle. In both cases it involves pikmin beating each other to death.
- Using an Action Replay to access a model test menu in Pikmin 1, the fire geyser's code name is "hibaA", and the boulder's code name is "iwagon". Interestingly, there appears to be a model for an unused entity called "iwagen" that appears to be able to fire boulders, much like the Armored Cannon Beetles.
- The only place poison gas can affect your captain is on the final floor of the Dream Den (the Tian Dweevil's Comedy Bomb), though it will just knock you down but it will deal no damage. This, however, will prevent you from calling the affected pikmin.