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{{infobox challenge
[[Image:CollectorsRoomImag.JPG|right|thumb|170px|The first sublevel. 50 Whites are attacking the Red Bulborb]]The thirteenth level in Challenge mode in [[Pikmin 2]].
 
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|image=CollectorsRoomImag.JPG
Note: One has very little time for each level, so it is recommended to simply get the
 
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|sublevels=7
key and move on to the next level.
 
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|bitter=2
== Sublevels ==
 
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|spicy=3
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|time = sublevel 1 - 40
   
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sublevel 2 - 30
7
 
   
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sublevel 3 - 40
   
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sublevel 4 - 40
== Pikmin ==
 
   
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sublevel 5 - 50
50 [[White Pikmin|Whites]]
 
   
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sublevel 6 - 45
   
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sublevel 7 - 60
== Sublevel 1 ==
 
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|whites = 50}}The '''Collector's Room '''is the thirteenth level in Challenge mode in ''[[Pikmin 2]]''. Very little time is given for each level, so it is recommended to simply find [[The Key]] and move on to the next level.
   
 
== Sublevel 1 ==
 
Enemy: 1 [[Red Bulborb]] (there is only one enemy per level, and it always holds the Key)
 
Enemy: 1 [[Red Bulborb]] (there is only one enemy per level, and it always holds the Key)
   
[[Eternal Emerald Eye]], [[Pink Menace]] (buried), [[Repugnant Appendage ]], [[Master's Instrument]], [[The Key]] (every level)
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[[Eternal Emerald Eye]], [[Pink Menace]] (buried), [[Repugnant Appendage]], [[Master's Instrument]], [[The Key]] (every level)
   
 
The level has a simple banana-shaped figure wth the items scattered randomly around.
 
The level has a simple banana-shaped figure wth the items scattered randomly around.
   
 
== Sublevel 2 ==
 
== Sublevel 2 ==
 
 
Enemy: [[Orange Bulborb]]
 
Enemy: [[Orange Bulborb]]
   
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The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths.
 
The level is in the [[Tile Lands]] style and is made up of squares clustered together with paths.
 
   
 
== Sublevel 3 ==
 
== Sublevel 3 ==
 
 
Enemy: Red Bulborb
 
Enemy: Red Bulborb
   
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The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.
 
The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.
 
   
 
== Sublevel 4 ==
 
== Sublevel 4 ==
 
 
Enemy: [[Hairy Bulborb]]
 
Enemy: [[Hairy Bulborb]]
   
Treasures: [[Chance Totem]], [[Talisman of Life]], [[Implement of Toil]],
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Treasures: [[Chance Totem]], [[Talisman of Life]], [[Implement of Toil]],
   
Similiar to level 2, with the difference of a sandy floor and rock walls.
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Similar to level 2, with the difference of a sandy floor and rock walls.
   
 
== Sublevel 5 ==
 
== Sublevel 5 ==
 
 
Enemy: Red Bulborb
 
Enemy: Red Bulborb
   
 
Treasures: [[Crystal Clover]], [[Mirrored Stage]], [[Time Capsule]]
 
Treasures: [[Crystal Clover]], [[Mirrored Stage]], [[Time Capsule]]
   
Similiar to level 3, only with the same floor as level 4 and more "''rooms''".
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Similar to level 3, only with the same floor as level 4 and more "''rooms''".
   
 
== Sublevel 6 ==
 
== Sublevel 6 ==
 
 
Enemy: Orange Bulborb
 
Enemy: Orange Bulborb
   
Treasures: [[Rubber Ugly]], [[Sud Generator]], [[Merciless Extractor]] [[Milk Tub]], [[Invigorator]]
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Treasures: [[Rubber Ugly]], [[Sud Generator]], [[Merciless Extractor]], [[Milk Tub]], [[Invigorator]]
   
Similiar to level 2.
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Similar to level 2.
   
 
== Sublevel 7 ==
 
== Sublevel 7 ==
 
Caution: the [[Gatling Groink]] here will be standing right in front of the [[Research Pod|Pod]], so the Pikmin should be taken away from the landing position immediately.
 
Caution: the [[Gatling Groink]] here will be standing right in front of the [[Research Pod|Pod]], so one should take his Pikmin away from the landing possition immidietly.
 
   
 
Treasures: [[Dream Architect]], [[Remembered Old Buddy]], [[Glee Spinner]], [[Cosmic Archive]], [[Fond Gyro Block]], [[Memorable Gyro Block]], [[Lost Gyro Block]], [[Favorite Gyro Block]], [[Treasured Gyro Block]], [[Stone of Glory]], [[Prototype Detector]]
 
Treasures: [[Dream Architect]], [[Remembered Old Buddy]], [[Glee Spinner]], [[Cosmic Archive]], [[Fond Gyro Block]], [[Memorable Gyro Block]], [[Lost Gyro Block]], [[Favorite Gyro Block]], [[Treasured Gyro Block]], [[Stone of Glory]], [[Prototype Detector]]
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The name Collector's Room comes from the Nintendo objects in this level.
 
The name Collector's Room comes from the Nintendo objects in this level.
   
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== Trivia==
[[Category: Challenge Mode Levels]]
 
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*It is the longest level in [[Challenge Mode (Pikmin 2)|Challenge Mode]].
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*This cavern has all of the treasures from the [[Blast from the Past series]].
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{{CM}}
 
[[Category:Pikmin 2 Challenge Mode]]
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[[Category:Pikmin 2]]

Revision as of 22:03, 25 June 2014

The Collector's Room is the thirteenth level in Challenge mode in Pikmin 2. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level.

Sublevel 1

Enemy: 1 Red Bulborb (there is only one enemy per level, and it always holds the Key)

Eternal Emerald Eye, Pink Menace (buried), Repugnant Appendage, Master's Instrument, The Key (every level)

The level has a simple banana-shaped figure wth the items scattered randomly around.

Sublevel 2

Enemy: Orange Bulborb

Treasures: Space Wave Receiver, Wiggle Noggin, Harmonic Synthesizer, Crystallized Clairvoyance

The level is in the Tile Lands style and is made up of squares clustered together with paths.

Sublevel 3

Enemy: Red Bulborb

Treasures: Superstrong Stabilizer, Omega Flywheel, Temporal Mechanism, Director of Destiny

The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.

Sublevel 4

Enemy: Hairy Bulborb

Treasures: Chance Totem, Talisman of Life, Implement of Toil,

Similar to level 2, with the difference of a sandy floor and rock walls.

Sublevel 5

Enemy: Red Bulborb

Treasures: Crystal Clover, Mirrored Stage, Time Capsule

Similar to level 3, only with the same floor as level 4 and more "rooms".

Sublevel 6

Enemy: Orange Bulborb

Treasures: Rubber Ugly, Sud Generator, Merciless Extractor, Milk Tub, Invigorator

Similar to level 2.

Sublevel 7

Caution: the Gatling Groink here will be standing right in front of the Pod, so the Pikmin should be taken away from the landing position immediately.

Treasures: Dream Architect, Remembered Old Buddy, Glee Spinner, Cosmic Archive, Fond Gyro Block, Memorable Gyro Block, Lost Gyro Block, Favorite Gyro Block, Treasured Gyro Block, Stone of Glory, Prototype Detector

The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. The name Collector's Room comes from the Nintendo objects in this level.

 Trivia

Pikmin 2 Challenge Mode levels
Explorer's Cave | Novice Training | Lost Toy Box | Creator's Garden | Green Hole | Hot House | Brawny Abyss | Red Chasm | Trampled Garden | Twilight Garden | Cryptic Cavern | Concrete Maze | Collector's Room | Dweevil Nest | Cavernous Abyss | Snack Pit | Three Color Training | Hazard Training | Cave of Snarls | The Giant's Bath | Rumbling Grotto | Subterranean Lair | Hidden Garden | Abduction Den | Secret Testing Range | Breeding Ground | Cave of Pain | Bully Den | Sniper Room | Emperor's Realm