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"My name is Captain Olimar. While traveling through space, my ship was struck by a meteor... I must have blacked out, and I awoke on the surface of a weird planet. With so many parts lost, the skeletal hull of my beloved Dolphin is a painful sight. The engine is gone... I'm stranded. To make matters worse, my atmospheric sensors indicate this planet's environment contains high levels of poisonous oxygen. My life-support systems can function for only 30 days. If I can't repair the Dolphin by then... No! Better not to think about it. I must find the missing ship parts!"
— Captain Olimar

Captain Olimar (キャプテン・オリマー), also referred to as simply Olimar (オリマー Orimā), is the titular main protagonist of the Pikmin series, and the main character in Pikmin, Pikmin 2, and Hey! Pikmin and is an important character in Pikmin 3 and Pikmin 4. He is from the planet Hocotate, and while on several missions for his employer, Hocotate Freight, he discovered PNF-404 and all types of Pikmin so far. He has a wife and two kids.

Main story

Plot of Pikmin

March of the Pikmin

Olimar and Red Pikmin.

While on an interstellar vacation from Hocotate, Captain Olimar's ship, the S.S. Dolphin, collided with a meteor and crashed onto an uncharted planet (later named "PNF-404" by natives of Planet Koppai), which is actually the Pikmin planet. The Dolphin lost 30 pieces, and the accident rendered Olimar unconscious. When he regained consciousness, he found the planet's atmosphere contained high amounts of oxygen, which is extremely poisonous to his species. Fortunately, Olimar landed next to the still, barely functioning skeletal hull of the Dolphin. While wandering around an area he called The Impact Site, Olimar met odd creatures that he called Pikmin at what could be called their nest, which he named an Onion. Both Pikmin and the Onions are named after famous foods Olimar often ate on Hocotate.

These Red Pikmin that he discovered were able to reproduce more Pikmin with Olimar's help. Olimar directed them to carry his ship's Main Engine back to The Dolphin's remains, which auto repaired itself with the parts that Olimar and the Pikmin brought. This allowed the S.S. Dolphin at least to lift off for the night and avoid the hostile nocturnal creatures that reside on PNF-404.

Olimar found that the Pikmin followed him loyally, which he guessed was because he plucked each one from the ground or was seen as a parental figure. Olimar's leadership skills and the Pikmins' ability to fight enemies, destroy obstacles and carry ship parts combined to allow Olimar to find each of the various parts of the Dolphin while the Pikmin species flourished. While looking for parts, Olimar discovered other areas, including the Forest of Hope, the Forest Navel, the Distant Spring, and the Final Trial. He also discovered two more Pikmin species, the bomb-carrying Yellow Pikmin and the aquatic Blue Pikmin. Luckily for Olimar, he was able to find the Dolphin's 30 ship parts to attach to the Dolphin's remains with time left to spare. Before he left, he took a bottle cap from the planet as a souvenir for his son. By the time Olimar left, the Pikmin had learned to work together by themselves, and it seemed as though they would survive as species without his assistance, resulting in a happy ending.

Alternative Endings

If Olimar fails to get twenty-five of the mandatory ship parts by Day 30, he will suffer major poisoning from the oxygen. He will try to fly off, but the Dolphin will come crashing back down again, possibly killing him. His Pikmin will then bring his body to an Onion, which now turns him into a seed that grows on Olimar's head, along with a black stem and leaf, again, possibly dying.

If Olimar gets the 25 necessary ship parts for flight but does not manage to collect all 30 ship parts, he will successfully fly away from the planet.


Spoiler warning: Plot or ending details follow.


Olimin or Pikmar is the term used to describe Captain Olimar as a Pikmin in the bad ending of Pikmin, where the S.S. Dolphin fails to take off and crashes on the planet again; Olimar is then carried to the Red Onion (presumably near-dead due to the crash) by a blue Pikmin, two yellow Pikmin, and seven red Pikmin and ejected as a seed. The Pikmin then form a line behind "Olimin" and start to cheer. His sprout is black, and his body cannot be seen. It is unknown how he will be plucked (as Olimar is down).

Olimar Pikmin

Olimar As "Olimin".

Return to Hocotate

Captain Olimar opening

Captain Olimar returning home in Pikmin 2.

The Bottle Cap

The bottle cap souvenir, worth PokoIconx100

After Olimar's success at the Distant Planet, he was able to blast off of the planet to return to Hocotate, see his family and return to his normal life. Deciding to land at Hocotate Freight, he met up with the President of Hocotate Freight and a local employee named Louie. After landing the S.S. Dolphin, he learned that the company was in serious debt, having to pay an amount equal to PokoIconx10,100 and the unknown price of Olimar's prized ship, the S.S. Dolphin.

This was to pay for the loss of a Golden Pikpik Carrot shipment, supposedly eaten by a "ravenous space bunny". Learning that the S.S. Dolphin was sold to pay for some of the debt, Olimar was so shocked he dropped a souvenir he found on the Distant Planet for his son. As the bottle cap rolled past Louie, an old ship, commonly known as 'The Ship' was able to use its Research Pod to suck up the rusty bottle cap. The Pod analyzed the piece of salvage to be worth PokoIconx100, which lowered the remaining debt to PokoIconx10,000.

With hope for Hocotate Freight's future insight, The President commanded Olimar and Louie to return to the Distant Planet and collect more treasure to pay off the debt.

Paying off Hocotate Freight's debt

As Olimar and Louie were heading to the Valley of Repose, the ship collided with a tree branch, and the resulting impact jolted Louie out of the cockpit, meaning Olimar had to search for him. Luckily for Olimar, he found a group of Red Pikmin fighting a lone Dwarf Red Bulborb. He was able to unite with Louie by using the Pikmin to penetrate the barriers.

Louie had discovered a treasure that was a large double D Duracell battery, dubbed the Courage Reactor and started their treasure -seeking adventure. Later they discovered a series of Caverns deep underground, which housed many treasures and even the previously undiscovered Purple Pikmin.

As they were able to make progress in the Awakening Wood and Perplexing Pool, they encountered the undocumented White Pikmin and rediscovered the Yellow and Blue Pikmin, which were eager to help. The debt eventually lowered to a minuscule amount. In the end, Olimar and Louie were able to pay off their company's debt.


Spoiler warning: Plot or ending details follow.


The search for Louie

After repaying the debt, Captain Olimar blasted off the planet but noticed that he somehow left Louie behind. Alas, it was too late, as he was going too fast to turn around and get him. After meeting the President once again to present him with all the treasures he and Louie found, the debt was fully paid. Olimar then told the President that there was more treasure on the planet. The President, looking to increase Hocotate Freight's fortune, then decided to send Olimar and Louie back to the planet. Only then did he realize that Louie was missing. The President decided that he would join Olimar to search for Louie and to make their company even wealthier.

The two went to the Wistful Wild to start their search and find more treasure. They both were able to find Louie in the Wistful Wild, but he was at the very bottom of the deep, dark, dangerous Dream Den. To make matters worse, Louie was resting on top of a gigantic Titan Dweevil. Olimar and the President were able to rescue Louie, although they suspect that Louie was the one controlling the Titan Dweevil in the first place.

The Second Debt

In Pikmin 3, Olimar's unseen voyage is explained through Data Files the player can find throughout the game:

CaptainOlimar

Captain Olimar asleep in Pikmin 3.

Due to to the President's excessive spending and failure of a new business venture, Olimar is sent back to PNF-404 with Louie in search of even more treasure to buy back the S.S. Dolphin and repay Hocotate Freight's newly acquired second debt. However, The Ship lands near a massive creature known as a Quaggled Mireclops, which destroys it, leaving Olimar and Louie stranded. As they explore the planet, they inadvertently pick up the Koppaites' Cosmic Drive Key.

After a while, Olimar starts to enjoy the search for treasure and even becomes tempted by it. He at one-point writes in his diary he is sick of the President getting everything and how easy it would be to take just one piece of gold. Olimar eventually discovers the Formidable Oak, seeing something glittering at the top of it. Thinking it must be valuable gold, he climbs to the top, only to find it is actually a living creature, the Plasm Wraith. The creature eventually obsesses over Olimar, preventing him from leaving, yet doesn't harm him. Each time Olimar attempts to escape from the Plasm Wraith, the creature activates the suit's auto-sleep feature, preventing him from continuing his escape.

With the help of Louie, Alph, Brittany, and Charlie are able to locate Olimar and subdue the Plasm Wraith just long enough for them to take off with Olimar. In Pikmin 3, his notes state that once he pays off the second debt he will be able to get his beloved S.S. Dolphin back.

By gathering all of the secret memos you can unlock one of the five exploration logs featuring Olimar talking at each location. In these he will mention Hocotate Freight's second debt, finding the cosmic drive key, and the Plasm Wraith.

Crash Landing on Unknown Planet

Olimar flies on the S.S. Dolphin II until he comes across a shower of asteroids. He tries to dodge them, but ends up getting hit, and the ship plummets into an alien planet, landing near a group of terrified Pikmin. After this, Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the Sparklium supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it being scared off, and the two continue going forward, Captain Olimar uses his whistle to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium Seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.

Throughout the rest of the adventure, Olimar explores different areas, one at a time, gathering Sparklium Seeds and treasures along the way. There are two primary goals; the first is obtaining 30,000 Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin II, the Sparklium Converter, which is needed in order to return home. This final piece can be obtained from the last sector, The Final Stretch.

In order to get home, Olimar needs to find 30,000 pokos and the Sparklium Converter. The ship does not know where the Sparklium Converter is, so the player needs to play through all eight main sectors, gathering Sparklium along the way. Once all eight sectors are finished and the Sparklium count reaches 30,000, the ship detects the Sparklium Converter in a new sector, The Final Stretch. Here, he battles against the fearsome Berserk Leech Hydroe, and after winning the fight, it is revealed that the Leech Hydroe that had taken control of the monster is holding the Sparklium Converter. After its defeat, the creature drops the ship part and then scurries away. Olimar recovers the ship part, and prepares to go home.

As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears.

After this, the credits roll. In the cutscene after the credits, a scene similar to the intro plays out, except instead of Olimar coming face to face with asteroids, he sees Hocotate in the distance. The ending finishes with the S.S. Dolphin II flying towards Olimar's home planet.

Second Crash Landing, Life as a Leafling, and Rescue Mission

Olimin and moss

Leafling Olimar with Moss

In this alternate timeline where Olimar never managed to leave PNF-404, Olimar becomes stranded on PNF-404, but finds the Interstellar Radio with the help of Pikmin and a space dog named Moss, and uses it to send a distress signal. While he was ultimately successful in collecting all the parts of the S.S. Dolphin with their help, Olimar discovered that Moss had stowed away in the ship's cargo hold and was rapidly sickening.

Realizing that she could not survive away from PNF-404, he tried to return to the planet but crashed again. His life support system failed and the Pikmin took him to an Onion, transforming him into a Leafling with no memory of who he was. When he wakes up as a Leafling, Olimar finds a mysterious cave at what would one day become the Rescue Command Post. It is unknown if he entered it. Olimar's behavior as a Leafling includes taking Castaways and turning them into Leaflings.

One month later, Olimar's signal is intercepted by the Rescue Corps, who set off to retrieve him before becoming in need of rescue themselves, leaving their newest recruit to rescue both Olimar and the castaway members of the Rescue Corps. During the mission, the recruit encounters Olimar in his leafling form on several occasions, and Olimar did several Dandori Battles with the recruit.

Olimar was eventually rescued and cured by the Rescue Corps, but was forced to return to the planet when the Rescue Corps' Rescue Pup Oatchi began to sicken in the same way that Moss did. Noticing the leaf that had been growing from Oatchi's tail, Olimar suspects that any organism with leaves like that of a Pikmin are unable to survive away from PNF-404. Oatchi was eventually returned to normal after Louie and the Ancient Sirehound were defeated. However, Moss does not respond to the treatment, and Olimar decides to leave her behind, as this is where she was born and raised. The Rescue Corps, accompanied by Olimar, depart the planet. After the game is over, Olimar, alongside the rest of the castaways, would return home to their respective planets.

Olimar's Shipwreck Tale

As described in the opening cutscene of the main story, Olimar crash lands on an unknown planet. This crash landing caused him to lose the 30 ship parts across 4 areas. His life support system is only capable of keeping him alive for 15 more days. Luckily, he meets Red Pikmin, a species who seems eager to help him find his missing ship parts.

He first lands in an area he names the Sun-Speckled Terrace. With the help of the Pikmin, collects enough parts to land in a new location: the Blossoming Arcadia. There, he meets a green dog who he names Moss. Feeding it a bone, Moss licks Olimar and joins him in collecting his ship parts. After collecting more parts, and finding two new types of Pikmin (Yellow Pikmin and Blue Pikmin), Olimar can now land in an area he dubs the Serene Shores.

After collecting even more of his ship parts, the final area is opened: Hero's Hideaway. Olimar notes that this area is stranger than the others, but before he can contemplate much, the Pikmin leave their Onion by themselves and hide throughout the area. Olimar rounds them up and defeats a Porquillion that has his Interstellar Radio, which he uses to call for help. He discovers a Gildemander as the source of the Pikmin's strange behavior, and defeats it as well.

Olimar eventually collects all 30 of his ship parts and leaves the planet. However, he notices Moss had snuck aboard the S.S. Dolphin with him. She seems distressed for reasons unknown to Olimar, who chooses to turn back around and try to help her. As he does, he crashes again and his life support systems fail. The Pikmin and Moss carry Olimar to the Onion, which sucks him up and spits him back out as a leafling. From here, Pikmin 4's main story begins.----Spoilers end here.


Traits and abilities

  • Olimar is able to control Pikmin, using his whistle as a means of command. The Pikmin quite possibly see him as a leader and a hero, but they probably followed him originally because of the light of his head, which makes him look like some kind of Pikmin.
  • He can pluck or pull out Pikmin sprouts when he stands next to them (or by whistling after obtaining the Pluckaphone).
  • When unarmed with pikmin, Olimar can launch a punch attack to weaken enemies (or a three punch combo after obtaining the Rocket Fist).
  • Olimar has an interest in science and particularly biology, taking notes and commenting on every treasure and enemy he discovers.
  • He has three short brown hairs and wears a beige spacesuit with a red tracking beacon on his helmet, decorated with a red life-support backpack and red gloves. He measures 1.9cm tall and 3.9cm tall with his spacesuit on.
  • He loves his family, but they often ask a lot of him when it comes to financial matters. This is one of the reasons he enjoys time to himself.
  • He designed the Bowsprit for the S.S. Dolphin.
  • It is referred to that Olimar has had conflicts with space pirates.
  • According to his journal entry on the Impenetrable Cookie, he has a short temper towards incidents of little importance.
  • Olimar mentions that he has always "had a way with animals", which can be seen with his fairly extensive Piklopedia journal entries on the various creatures on the planet.
  • In Hey! Pikmin, Olimar has a JetPack that can give him flight for a short time to help him get across gaps or get him to higher platforms. However, any non-winged Pikmin will be unable to follow him.

Olimar's Monologues in Pikmin

When playing Pikmin, the player can discover information about the gameplay by reading Olimar's monologues. They often give info about the Pikmin's abilities, controls, and current tasks. He is smart so he will make good ones.

Olimar's Notes

Example: Olimar's Notes on Red Bulborb

In Pikmin 2, when Captain Olimar sees a creature or feature, he jots down some notes. Unlike Louie's notes, Olimar's are very informative and provide a lot of detail. Olimar speculates quite a lot, though that is natural due to the sheer strangeness of the lifeforms on the planet. He also appears to be quite the biologist, if you assume that all his notes are his honest opinions.

Olimar's Journal

Example: Olimar's Journal on Courage Reactor

In Pikmin 2, Olimar writes a journal entry on each treasure he finds, often reflecting on the day's expeditions and findings. He refers to such things as his family, his working life with Hocotate Freight, and his feelings at the time, as well as speculation on what the treasure's intended use might be.

Profiles

Pikmin Garden bio

Text

“ホコタテ運送の宇宙飛行士

キャプテン・オリマー

出身星 ホコタテ星

ホコタテ運送のベテラン宇宙飛行士。冒険家になるのを夢見ながら、家族のため休日返上で荷物を運んでいる。なぜかトラブルによく巻き込まれてしまう。

関係者 妻、息子、娘、チャッピー(ペットの宇宙犬)

趣味 気ままな一人旅 夢 冒険家になること” Translation

“Hocotate Freight Astronaut

Captain Olimar

Home planet: Hocotate

Veteran astronaut of Hocotate Freight. While he dreams of becoming an adventurer, he works on holidays to transport cargo for his family. For some reason, he often gets into trouble.

Related persons: wife, son, daughter, Bulbie (pet space dog)

Hobbies: carefree journeys alone Dreams: becoming an adventurer”

Gallery

Trivia

  • Olimar's name is derived from Mario, just as "Louie" is from Luigi. In Japanese, Olimar (オリマ Orima) is an anagram of Mario (マリオ Mario). However, comically, Louie's name in JP can be translated to be "Useless", reflecting Olimar's opinion of Louie.
  • According to Olimar's Voyage Log, Olimar was a repairman before he became a captain.
  • Olimar was supposed to make a cameo appearance in Mario & Luigi: Superstar Saga. The captain was to come in and taste the player's coffee. However, this never occurred, as the scene was canceled. He was also planned to call Mario "Marlio" (an anagram of "Olimar") and somehow mistake Luigi for a beast. Unlike other characters in the game, Olimar's text was to appear without a speech bubble.
  • In Super Smash Bros. Melee, you can get trophies of both Captain Olimar and Pikmin if you have Pikmin saved on your memory card.
  • One of the key items in Super Paper Mario, the Helmet has a large resemblance to Olimar's helmet. It even includes an antenna with a red light beacon.
NI Wii ACPikminHat

The Pikmin hat.

  • Although not seen, the player can get a message from Olimar in the Wii game Animal Crossing: City Folk, which reads: "I found this odd little hat on my travels. It looks just like one of those cute little creatures I've met in outer space! Have fun wearing it! - From Captain Olimar.". When the player finishes reading the letter, they get an item called the "Red Pikmin Hat", which looks like a Red Pikmin's stem with a leaf. A similar hat (along with yellow and blue variants) are available as an award to Miis in the Nintendo 3DS' "Find Mii". A "life size" model of his ship has also been released.
  • Olimar's weight seems to vary during the duration of the games. He weighs 4 Pikmin in Pikmin, 1 Pikmin in Pikmin 2, and 5 Pikmin in Pikmin 3.
  • Olimar is one of three playable characters in the series without his name ending with a long "e" sound, the others being Alph and the president.
  • Olimar is voiced by Kazumi Totaka in Pikmin 2.
  • When Pikmin carry Olimar to their Onion when you press down on the D-pad (or the "2" button in the New Play Control! version) is held in Pikmin, or by use of the Napsack in Pikmin 2, Olimar is not affected in any way, presumably, because he is still conscious and able to struggle free.
  • Because oxygen is toxic to Olimar, he is an obligate anaerobe.
  • When Pikmin carry dead enemies to the Onion, it makes a normal Pikmin, not a hybrid between the two species. It is possible that Olimar is not dead, only unconscious, thus creating the hybrid.
    • The result of this bad ending is possibly referenced in Pikmin 3, as one of Olimar's ship logs in a Data File stated that he had a nightmare that the Pikmin dragged him into their Onion after being injured by a creature.

In Super Smash Bros. Series

Super Smash Bros. Melee

OliTrophy

The Olimar trophy.

Pikmin was released less than a month before the release of the second installment of the Super Smash. Bros. series. Nintendo featured two Pikmin themed trophies, Captain Olimar and Pikmin. The Olimar trophy is unlocked by having a Pikmin save file on the same save file as Super Smash Bros. Melee. The trophy features Olimar with a red and yellow Pikmin.

Trophy Description in Super Smash Bros. Melee

"The main character in the game of Pikmin, Captain Olimar crash-lands on a mysterious planet after his ship malfunctions. In order to get off the planet, he must gather the pieces of his broken ship, but the atmosphere of the planet is poisonous to Olimar. As a result, he has to enlist the help of the native Pikmin."

  • Pikmin,12/01

Super Smash Bros. Brawl

Olimar Brawl

Olimar's official artwork for Super Smash Bros. Brawl.

Pikmin 080109b-l

Olimar and the five Pikmin types as they are seen in Brawl.

Olimar is a playable character in the game Super Smash Bros. Brawl. He commands his Pikmin in battle, and is almost entirely dependent on them. Olimar is able to pluck new Pikmin from the ground at any time, and he can have up to six with him at once. The Pikmin, as in the original series, are fragile and can be defeated easily, but each of the five colors have special unique properties (for example, the Red Pikmin are stronger than average and have fire-based attacks, as well as resistance to flame).

Olimar’s Final Smash is called End of Day, during which he leaves the arena via his spaceship as night falls. The players left behind are attacked by feeding Bulborbs and can be further damaged when Olimar’s ship returns and explodes on impact. Although Olimar's Pikmin are left behind too, they go unharmed.

Trophy description in Super Smash Bros. Brawl

"A veteran spacefarer in the employ of Hocotate Freight. After crash-landing on an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He enlisted their aid to find his spaceship parts and help him escape. Once home, he found his employer on the verge of bankruptcy. He was sent back to the Pikmin world with his partner, Louie, to repay the company debt."

Super Smash Bros. for Wii U/3DS

Captain Olimar and Pikmin - Super Smash Bros

Olimar is a playable character in the Wii U and 3DS versions of the 4th installment of the Super Smash Bros. series. Similar to Super Smash Bros. Brawl, he has been seen only with the five types of Pikmin present in Pikmin 2. In his new recovery move, he uses Winged Pikmin, having the carry him upwards. However, the more Pikmin he has, the worse his recovery is, as the recovery also carries the Pikmin with him, weighting down and exhausting the Winged Pikmin faster. He also can only have 3 Pikmin at a time. Pikmin are also plucked in a fixed order: red, yellow, blue, purple, white, then back to red. Each Pikmin has its own ability, similar to their counterparts within the Pikmin Universe-

  • Red Pikmin are average in power and have immunity to fire-damaging moves. They deal fire damage.
  • Yellow Pikmin are weaker but fly in an arc. They also have electric-type immunity, and deal electric damage.
  • Blue Pikmin are able to swim. They are also a bit more powerful than others. They have no immunities and do not deal elemental damage.
  • Purple Pikmin are the heaviest Pikmin, deal the most damage, and are the most health, but cannot cling to enemies when thrown.
  • White Pikmin are the weakest variant of Olimar's arsenal, but can deal Dark-type damage. They are best used for grabs and pummels.

Trophy description in Super Smash Bros. for Nintendo 3DS & Wii U

" A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color—learn what each is best at!"
— Trophy description

Super Smash Bros. Ultimate

Olimarultimate

Olimar's official render for Super Smash Bros. Ultimate.

Captain Olimar, along with Alph, the Distant Planet and Garden of Hope stages, and the Hocotate Bomb item, return in Super Smash Bros. Ultimate. He and Alph are the 40th characters in the game. There are some minor differences to Olimar's playstyle, but he remains mostly the same as he was in the last game. Unlike all previous games, he must be unlocked.

See also

External links

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