|Height||Approx. 1.9 cm (0.77 inches)|
Captain Charlie (チャーリー, Chārī) is one of the three playable characters in the story mode of Pikmin 3. He wears a spacesuit with a green lapel and a star-shaped badge on its left side.
He has an average-sized nose, a dark brown mohawk and a tiny mustache, and eyes that are wide open at all times. His skin is also the most tan out of the three explorers. He, along with Brittany and Alph, come from the planet Koppai in search of a new food source for their planet, and serves as the captain of their space-faring vessel, the S.S. Drake. He also takes a rubber ducky with him on every mission for good luck..
Charlie is a retired space ranger and is revered as a hero on Koppai. Alph even describes him as "one of Koppai's greatest legends".
Charlie is the first playable character, and the second to be rescued.
After an abrupt crash landing on PNF-404, Charlie awakens in the Distant Tundra. After exploring a bit, he discovers Yellow Pikmin. Although scared at first, he later learns to trust the creatures and, with their help, reaches a Phosbat den in hopes of reuniting with his crew. Suddenly, the Phosbat leader, the Vehemoth Phosbat, lunges at Charlie and consumes him.
After Alph and Brittany defeat the Vehemoth Phosbat, Charlie emerges from the creature's mouth, reunites with his crew, and gives them a Data File left behind by Captain Olimar, revealing that the cosmic-drive key needed to bring the S.S. Drake back to Koppai is with the Hocotatian. Charlie then becomes a playable character for the remainder of the game.
After traveling to the Twilight River, discovering Winged and Blue Pikmin, encountering Louie, and gathering fruit for Koppai, the three explorers arrive at the Formidable Oak to rescue Captain Olimar. They eventually find him lying on the ground, inert, with a golden creature above him. Charlie and Alph then guide the Pikmin carrying the unconscious captain, while Brittany attempts to fend off the golden creature, but it escapes, absorbs Olimar, and becomes the Plasm Wraith. After a long battle, Alph, Brittany, and Charlie defeat the creature with the help of their Pikmin and free Olimar, who apologaizes for the trouble Louie caused them and gives them their cosmic-drive key as a token of his gratitude. Because the Hocotate Ship had been destroyed by the Quaggled Mireclops, the explorers offer to return Olimar to Hocotate before heading back to Koppai.
When Pikmin 3 was translated for European audiences, his personality had been kept mostly the same, but after the game was ported to America, Nintendo of America changed most of his personality for unknown reasons.
Charlie is shown as a very capable, level-headed leader and shows a lot of care and a sense of protection towards the people he loves and respects. In some reports it's revealed that he prefers to stay vigilant near the S.S. Drakes door to protect his crew-mates and greatly appreciates their presence, since he was often alone in space during his youth as a ranger. Charlie also shows great interest in the natural landscapes of PNF-404, as he considers the beauty of the plants and flowers to have moved him in a way that's difficult to describe.
Charlie also seems to have a really keen interest towards ducks, demonstrating a lot of knowledge about them, owning a Rubber Ducky as a lucky charm and having a pet duck named Elizabeth whom he describes as his soulmate. There are many parts in the game's story where Charlie tries to show his deep affection towards Brittany, only to be interrupted by some other, pressing matter. His crush on Brittany is further accentuated in several reports where he plans to collect a few flowers as a present for Brittany and where he describes that, if he has to throw a crew member, he would always choose Alph first because "You shouldn't throw away the things you love..."
In the North American release, however, Charlie's affection towards Brittany is removed, and instead, is replaced by him having a massive ego, giving self-praising, boastful statements. For example, in the European version, after being rescued from the Vehemoth Phosbat, he states something along the lines of, "To be honest, Brittany, there was only one life I thought about when I was trapped in there... yours. ". But in the American version, he states, "To be honest, Brittany, there was only one face I thought about when I was trapped in there... my own." The reasoning behind this was unknown, though one possibility might be the fact that Western audiences tend to be less accepting of romance in children's games.
- Charlie's name is derived from the term used for the letter C in the phoenetic alphabet. This makes sense as Alph (Alpha) is also used for A in the phoenetic alphabet; the initial of his name is also the same letter of his prototype name (Character C), just like Alph and Brittany.
- Due to the fact that Charlie and Alph land in separate areas, Charlie meets Yellow Pikmin rather than red ones like Alph. However, he does not discover their Onion, so they are not formally introduced until later on.
- In the PAL version of the game, Charlie makes several flirtatious advances towards Brittany. However, most of these were changed in the NTSC version of the game, being replaced with self-praising, boastful statements.
|Captain Olimar | Louie | President | Olimar's Family | Olimar's Wife | Olimar's Son | Olimar's Daughter | Louie's family | Louie's Grandmother | Louie's Father | Louie's Aunt | The President's Wife | Bulbie | Olimin | Alph | Brittany | Captain Charlie | Alph's Siblings | Drake | Auntie Bea | Charlie's Dog/Duck | Character D|