|Beady Long Legs|
|Appears in|| Pikmin|
|Prima "Technical Name"||Arachnorb|
|Scientific name||Pseudoarachnia armoralis|
The Forest Navel
|Underground areas|| Citadel of Spiders|
Hole of Heroes
|Challenge Mode levels|| Pikmin|
The Final Trial
|2-Player and Bingo Battle levels||None|
|Size||240mm (leg span)|
|Attacks||Steps on Pikmin|
|Hit points|| 3000 in Pikmin|
1300 in Pikmin 2
Beady Long Legs (ダマグモ) is an enemy in the first two Pikmin games. The only way it can harm Pikmin is by stomping around, which it does more quickly when damaged and its multiple feet crush any Pikmin they land on. To defeat it, one must throw Pikmin at its orb-like torso. Yellow Pikmin are recommended for this because its body is inconveniently high. Swarming the feet will slow down the movement of the foot but is highly dangerous because the Pikmin may be crushed. When defeated, it crumbles into dust that disintegrates after its belongings explode from its torso. The creature is in both the main game and Challenge Mode of both games in the series. In the first Pikmin game it stomps faster than in Pikmin 2, and its feet stick into the ground. In Pikmin 2, it's noticeably slower and its feet don't stick into the ground.
In Pikmin 2, the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. Appearances in the second game are more common, and have much less health, slower movements and different cries. It first appears as a miniboss in Pikmin, where it is found in The Forest Navel, protecting the Guard Satellite ship part, and again in The Final Trial in Challenge Mode. In Pikmin 2, one appears on the fifth sublevel of the Citadel of Spiders, where it drops a key that unlocks Challenge Mode, one on the fourteenth sublevel of the Hole of Heroes, one in the Twilight Garden in Challenge Mode, and one that can be found every palindrome day in front of the landing site in the Perplexing Pool after day 30. However, Beady Long Legs seems to be "found" every 3 days, but also have been found on Palindrome days, so this may be at a total random. If you walk on a small, white circle on the ground, it will fall out of the sky. Also, on the same day, dwarf bulbears and a bulbear come to the same area, so take care of the beady long legs quickly. Killing it here yields twenty small "1" pellets.
"This creature is so large, it would tower over the Dolphin. All the Pikmin can do is cling to its feet and try to slow it down. Its large round torso is its sole weak point - since yellow Pikmin fly highest, they should be most effective against it."
"Waxy secretions form this creature's distinctive armored shell."
"Although this creature is commonly associated with spiders, it is actually the result of a seperate evolutionary line of insectoid creatures. Since the spherical body section supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen."
"Poisonous. Consumption results in prolonged writhing and uncontrollable mirth."
Nintendo Player's Guide
"The name says it all. Since the Beady long Legs has such long legs, you'll need yellows to reach it's body when it's standing up straight. Steer clear of it's legs when it stomps and hit it with purples when it dips."
Note: The following part(s) of the article is a strategy (or strategies); therefore, it is highly subjective, meaning it may not work for everyone.
In the first Pikmin game, the best way of going about beating the Beady Long Legs is to bring about 20 Yellow Pikmin. Small armies of Pikmin work best, as the Beady Long Legs is less likely to stomp on a smaller group. Also remember to bring a minimum of 20 Red Pikmin in order to carry the Guard Satellite through the fire geysers. Dismiss these Red Pikmin outside the arena, and take your Yellow Pikmin inside. Be cautious when stepping into the arena, as the Beady Long Legs may fall onto you or your Pikmin. Once the Beady Long Legs appears, simply stay under its spherical abdomen, and continuously throw your Yellow Pikmin onto it. The more Pikmin attached to its abdomen makes it weigh down, making it easier to throw other types of Pikmin onto its body. Eventually it will start shaking some of your Pikmin off. When it shakes Pikmin to the ground, make sure to call them and throw them back on to the attacking point. In time, it will finally die and drop the Guard Satellite, which you can use Red Pikmin to carry back to your S.S. Dolphin.
The strategy for beating the Beady Long Legs remains the same in most aspects. However, the Beady Long Legs is a lot slower than its Pikmin variation. It also doesn't weigh down with more Pikmin, and always shakes off all Pikmin when it shakes as opposed to only some. A squadron of 20 Yellow Pikmin is preferable, but in the Hole of Heroes, there's a level where you have to use Blue Pikmin due to the wet environment. In this case you must wait for the Beady Long Legs to lean downwards after it is done with a walk cycle. When it leans downward, it can be reached by Pikmin other than Yellow Pikmin. But if he is on land you can still use your yellows as long as he is in a safe place. In the Citadel of Spiders can you also throw purples on his feet. It does a good deal of damage, but it is risky as they can be squashed; so the best time to do this is when he is roaring. This works also on the Raging Long Legs but is riskier because his feet are harder to avoid. It is also not worth it because it only does a little bit of damage.
In Pikmin, there is a rare and dangerous glitch that causes Beady Long Legs to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack you, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss below, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time).
If one wishes to attempt this glitch, the best place to do it without receiving any consequences is The Final Trial in challenge mode. Go to the arena in the back of the level and try this glitch on the Beady Long Legs in the arena.
In Pikmin 2, this is fixed. An enemy that has fallen into the abyss dies, and anything it might have been holding reappears above the ground near the place it fell.
MusicThis is the music that plays when Olimar battles Beady Long Legs in Pikmin.
- The Beady Long Legs is shown during the last few seconds of a beta trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to the Forest of Hope.
- Their scientific name, Pseudoarachnia armoralis, means 'Armoured Fake Spider', pseudo meaning fake, arachnia being close to arachnid which is the order of spiders, scorpions, and ticks, and armoralis being similar to the word armor.
- For some reason, in Olimar's notes about The Key, he clearly says "the Pikmin devouring spider". This is absurd, as the only way for Beady Long Legs to kill Pikmin is by stomping on them.
- Beady Long Legs is one of the two bosses in Pikmin 2 that can appear above ground, the second being the Burrowing Snagret. Beady Long Legs, however, can only be found after day 30 while the Snagret appears much earlier.
- In Pikmin 2, when you fight Beady Long Legs in the Citadel of Spiders, you can notice the shadow of a web. It is unknown whether Arachnorbs are capable of building webs or if it just made one out of an abandoned web that was already made. This web is also present in the Raging Long Leg's arena
- In Pikmin, the Beady Long Legs makes a creepy high-pitched noise when it shakes Pikmin off of its torso. This noise seems suitable for the spider-like creature that it is, but in Pikmin 2, this was replaced by a generic roar that it makes when it pauses and moves its torso down.